As a child, I wanted to create video games so bad. I didn’t know how to program (nor anyone willing to sit down and teach me), but I did have a spiral notebook I packed with ideas: some of them just a title and a genre, others with a character in mind. A few I had built a world in my head, and was ready to get started.
But I didn’t. Never did. I may have turned a few into stories at some point, but otherwise, those ideas are lost to time. A book of childhood fantasies that never came true.
I have better tools now. And over the past week, I’ve exercised them. And with that, there’s now a game named Caretaker.