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games Lost Token Games tech Uncategorized

Welcome to the Jam

As a child, I wanted to create video games so bad. I didn’t know how to program (nor anyone willing to sit down and teach me), but I did have a spiral notebook I packed with ideas: some of them just a title and a genre, others with a character in mind. A few I had built a world in my head, and was ready to get started.

But I didn’t. Never did. I may have turned a few into stories at some point, but otherwise, those ideas are lost to time. A book of childhood fantasies that never came true.

I have better tools now. And over the past week, I’ve exercised them. And with that, there’s now a game named Caretaker.

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Lost Token Games

LTG Dev Diaries: Starting “Happy 2022!”

Let’s try something different for this post, shall we? I don’t know if this will be a continuing series or anything, but after building and compiling my latest game experience, I thought it would be interesting (hopefully for you, probably for me) to reflect on the process that brought it together. Maybe reflecting will help me improve my process, or maybe it’ll inspire you to do it better if you’re interested in making something of your own.

Let’s start at the beginning: the spec sheet. (Exciting, right?)