Let’s try something different for this post, shall we? I don’t know if this will be a continuing series or anything, but after building and compiling my latest game experience, I thought it would be interesting (hopefully for you, probably for me) to reflect on the process that brought it together. Maybe reflecting will help me improve my process, or maybe it’ll inspire you to do it better if you’re interested in making something of your own.
Let’s start at the beginning: the spec sheet. (Exciting, right?)Continue reading “LTG Dev Diaries: Starting “Happy 2022!””