I’ve been playing a game called Moonlighter, an independent game from the small team of about seven people in Spain called Digital Sun Games. Players take control of Will, a shop owner that sells by day, and plunders randomly-generated dungeons by night to find new materials with which to craft and sell to his patrons. It has a thoughtfully-crafted in-game economy (as you might expect from a game based on selling items to customers), Legend of Zelda-inspired dungeon crawling, and an expandable shop to spend those earnings on. There’s even a banker that can help grow your money (whenever you’re able to talk to him).
And it’s a perfect example of why I love living in the future: every possibility to make something wonderful… no matter how small your team or experience.